Okay. Assasin Cross has 3 main types. Critical. Hybrid. Dexterity.
Critical
=====
Critical Sin's rely on high luck and crit rate to give them a boost for high damage. Criticals ignore defence. Thana does NOT work with crit. Crit sins cannot hit with normal attacks, and skills because of their low dex and HIT rate. If you like skills, don't use crit. Crit sins also have moderate Perfect Dodge which may or may not come in handy, which depends on opponent.
Stats:
2XX + XX STR = XX0 STR
XXX + XX AGI = 197 ASPD
XXX + XX LUK = 70 - 90 Critical Rate.
XXX + XX VIT = At least 100k HP w/o Tao
1 + XX DEX
1 + XX INT
Note: LUK and VIT are the flexible stats.
Weapons:
+10 Blade
+10 Main Gauche
Cards:
Distribution amongst weapon/card order does not matter
Doppel
2x TG
2x Hydra
2x Paper
1x Mobster
-or:
Main: 1tg 1hydra 1skelworker 1paper
Off-hand: 1tg 1hydra 1skelworker 1 mobster
1.4 x 1.4 x 1.3 x 1.2 x 1.15 = 3.52
Tips and Tricks:
Use Blade on right hand and Main Gauche on left to cancel out Double Attack. Your Double Attack will MISS because it is a normal attack and your HIT rate would be around 280... barely enough to hit an Eremes with normal attack.
Hybrid
=====
Hybrid is sexy. You can crit to deal moderate damage, and normal attack with the occasional 3x strike. You can also use skills.
![Spirit of discretion Ani_no1](https://2img.net/h/dark-ro.net/forum/style_emoticons/default/ani_no1.gif)
Also since most people use low def and tao for armors since thana will own them, the crit damage and normal damage will not differ by much.
Stats:
2XX + XX STR = XX0 STR
XXX + XX AGI = 197 ASPD
XXX + XX LUK = 40 to 50 Crit Rate
XXX + XX VIT = 100k~ HP
XXX + XX DEX = 430 to 450 HIT
1 INT (Don't worry, all SinX's are dumbasses)
Weapon:
2 MG
Cards:
You have choice for hybrid, remember the more diverse your cards are, the more damage you deal... for most cases. However if you decide to use Papers to maximize critical damage, your dex damage will be lowered.
-or:
Main: 1tg 1hydra 1skelworker 1paper
Off-hand: 2tg 1hydra 1skelworker
1.6 x 1.4 x 1.3 x 1.2 = 3.49
Combination:
Doppel 2x Hydra 3x TG 2x Paper
Standard damage, balanced for dex and crit. Good for skills too.
Doppel 2x Hydra 2x TG 2x paper 1x Mobster
Low dex damage, high crit damage. +4 crit rate too.
These are the highest damage card combinations possible. Yes it is, now stfu. Don't argue with my TI-83.
Choices: Sacrifice some damage for an Injustice is not such a bad idea. It looks cool when the enemy spins on the ground when the sonic blow kills them.
Tips and Tricks:
Poison React is good here. Use it. If you follow these stats, you'll get EDP Lv.5 w/ 197 ASPD. I'm not explaining where the secret is, but it's in here.
Dexterity
=======
Dex.. Hmm.. You deal consistent damage. And you can use skills. That is all I can think of.
Stats:
2XX + XX STR = XX0 STR
XXX + XX AGI = 197 ASPD
1 LUK
XXX + XX VIT = 100k~ HP
XXX + XX DEX = 450 to 500 HIT
1 INT
Weapon:
2 MG
Cards:
Doppel 3x Hydra 3x TG 1x Skele worker.
Doppel 2x Hydra 2x TG 1x Skele Worker Injustice.
Doppel 2x Hydra 2x TG Thana Injustice (You need at least 475 dex though)
-or:
Main: 2tg 1hydra 1skelworker
Off-hand: 1tg 1hydra 1skelworker1 pheeroni
1.6 x 1.4 x 1.3 =2.912
Recommendations: Since people use close to 0 armor def anyways... dont use thana unless you face a pally.
Tips and Tricks:
Poison React is in the picture. Lv. 5 EDP with 197 ASPD is in here.
Card Combination Analysis
==================
The following is analysis of combination of cards using math. Yes pure math. If you don't like it just scroll down, I don't care, I was bored in math class.
Okay. Damage-wise we have a bunch of cards to choose from:
Turtle General Card:
+20% ATK
No side effects, the ATK increment means you hit everything with +20%. Good card.
Hydra Card:
20% More damage on Demi-Human monsters.
No side effects, ATK increment only on demi-humans though. Good card.
The Paper Card:
20% More damage on Critical attacks.
SP -1 per hit. ATK increment only on critical attacks. I'd think about this card before using it extensively for hybrid.
Skeleton Worker Card:
ATK +5
15% More damage on Medium-size monsters.
No side effects. ATK increment on medium monsters. The 15% is underestimated when you don't use math.
Mobster:
15% More damage on Critical attacks.
Critical Rate +4
No side effects. ATK increment on critical attacks. The 15% is also underestimated.
Alright, now that we have that out of the way we can discuss the math.
Hydra, TG and Paper all have damage modifer of 120% or 1 + .2 x (# of cards)
Skeleton Worker and Mobster have damage modifer of 115% or 1 + .15 x (# of cards)
Deterity RecommendedHybrid RecommendedCritical RecommendedNow lets see:
Let's say we have 7 slots for our weapon, 1 taken already by the doppel:
7 Hydras/TG/Paper (7 cards that are the same) would be 1 + (.2 x 7) = 2.4 <- Damage increment of 240%. Wow? No, thats bull.
6 Hydra 1 TG (1 + (.2 x 6)) x (1 + (.2 x 1)) = 2.2 x 1.2 = 2.64 <- Damage increment 264%. You see? Just 1 card difference is all it takes to increse it by 24%.
5 Hydra 2 TG (1 + (.2 x 5)) x (1 + (.2 x 2)) = 2.0 x 1.4 = 2.8 <- Damage increment 280%. KAPOW?!
4 Hydra 3 TG (1 + (.2 x 4)) x (1 + (.2 x 3)) = 1.8 x 1.6 = 2.88 <- Damage increment 288%. WEE?! More than 7 same cards combination by 48%.
From then on... it's the same because Hydra and TG are interchangable.
Now let's throw in Paper in the picture. However you must consider this before using it for Hybrid because Paper does not increase normal damage. Paper merely increases crit damage. But the following may tempt you to use Paper...
5 Hydra 1 TG 1 Paper (1 + (.2 x 5)) x (1 + (.2 x 1)) x (1 + (.2 x 1)) = 2.0 x 1.2 x 1.2 = 2.928 <- Damage increment 292.8%. Lol, tempted? This is critical damage though. Your normal damage is only 240%.
4 Hydra 2 TG 1 Paper (1 + (.2 x 4)) x (1 + (.2 x 2)) x (1 + (.2 x 1)) = 1.8 x 1.4 x 1.2 = 3.024 <- Damage increment 302.4%. Rofl this is more than Lv. 3 EDP. Dex = 252%
3 Hydra 3 TG 1 Paper (1 + (.2 x 3)) x (1 + (.2 x 3)) x (1 + (.2 x 1)) = 1.6 x 1.6 x 1.2 = 3.072 <- Damage increment 307.2%. Cool balance of crit and dex damage. Dex = 256%
3 Hydra 2 TG 2 Paper (1 + (.2 x 3)) x (1 + (.2 x 2)) x (1 + (.2 x 2)) = 1.6 x 1.4 x 1.4 = 3.136 <- Damage increment 313.6%. Yeah, this is... a lot... of crit damage increment. Dex = 224%.
Yes. Paper increase by a lot.
Now let's do the underestimated 15% increment cards.
4 Hydra 1 TG 1 Paper 1 SW (1 + (.2 x 4)) x (1 + (.2 x 1)) x (1 + (.2 x 1)) x (1 + (.15 x 1)) = 1.8 x 1.2 x 1.2 x 1.15 = 2.9808 <- Damage increment 298.1%. Yay? Dex = 248.4%.
3 Hydra 2 TG 1 Paper 1 SW (1 + (.2 x 3)) x (1 + (.2 x 2)) x (1 + (.2 x 1)) x (1 + (.15 x 1)) = 1.6 x 1.4 x 1.2 x 1.15 = 3.0912 >- Damage increment 309.1%. Dex = 257.6%.
2 Hydra 2 TG 2 Paper 1 SW (1 + (.2 x 2)) x (1 + (.2 x 2)) x (1 + (.2 x 2)) x (1 + (.15 x 1)) = 1.4 x 1.4 x 1.4 x 1.15 = 3.1556 >- Damage increment 315.6%. HAHAHA I TOLD YOU SW PWNZORZ!! Dex = 225.4%.The standard combination is this:
3 Hydra 3 TG 1 SW (1 + (.2 x 3)) x (1 + (.2 x 3)) x (1 + (.15 x 1)) = 1.6 x 1.6 x 1.15 = 2.944 >- Damage increment 294.4% for both dex AND crit.
This is good for hybrid too, fully balanced.That is why my card combinations are the highest. I win. Hahaha stfu I was bored in math class.
Tips and Tricks
===========
Trick #1: The "HAHAHAHAH NABSHIT" chatroom manuever.
When facing another sinx who likes to cloak and backslide like a queer a lot... all you have to do is toggle hide, and open up a chatroom saying something like "ZOMG YOU SUX HAHAHAH". Now immediately type "/q" in your chatroom, but DONT PRESS ENTER. Wait for the foo to enter and then immediately press enter. You will see where the foo is when the chatroom is switched over to the foo's control. Quickly run over there before the foo exits it and reveal them with MA or Sight. Rape.
Trick #2: Resurrection Tactics
Some people like to use undead. Some people don't. Kill the people who do. Personally, I don't like to use enchant poison, why? Because I don't like purple. I use cursed water. When you hit someone with cursed water and you do 1's then you know it's either an Undead armor, or Shadow armor. I doubt anyone uses Shadow armor. But if you use poison, the other person may be using Argiope or Undead... you never know...
![Spirit of discretion Ani_gg](https://2img.net/h/dark-ro.net/forum/style_emoticons/default/ani_gg.gif)
THATS WHY CURSED WATER IS THE BEST BET. NOW WHEN YOU DO 1's WITH CURSED WATER, RESURRECT THEM TO DEATH. For best results use a dex or hybrid sin.
Trick #3: Poison Reflect
Don't underestimate Envenom, it comes in handed. When you see someone who hits you and runs and hits you and runs and eventually tries to hit you until you are dead... just spam poison react. It works almost like reflect except most of the time you do 18k! Yay! Works best with hybrid or dex.
Trick #4: Alqaeda Technique
Get red gemstomes. Get a friend. Get the friend to get high def. Get the friend to get deadly armor or poison armor if he/she or heshe wants to live. Get Venom Splasher. Get the friend to change into some other armor other than deadly or poison. Get a weapon with thana on. Hit your friend a couple of times to reach 3/4 HP. Use Venom Splasher lv. 1 - 10, according to the amount of time you want... the higher the lv the lower the time yet higher the damage. Tell your friend to quickly change to poison or undead. Tell your friend to run into a massive group of people. WEE!!! ALQAEDA STYLE BOMB THEM YET YOUR FRIEND TAKES NO DAMAGE! HOW FUN!! Works best with dex or hybrid sins. Warning: May deal unwanted damage to other friends. Damage may reach up to 140k. Results may vary. Each sold seperately, batteries not included.
Trick #5: Avoid Stripping
The most obvious one is to not let them SC or Freeze you, but if you see a Stalker who is after your clothes like a hooker who's desperate. equip a shield unequip weapons, headgear, armor. Let them strip your shield and put everything back on. If they're smart enough to notice your headgear is off to begin with, put it on to throw them off.
Trick #6: Faking Your Anti-Water
You know when you have 100% anti-water and you can walk right through SG? It seems fun at first but you notice that the wizards are getting smart and they start to spam LoV instead or some crap. This trick is really useful in WoE when there are wizards. Okay so full anti-water is Bluestone HP of Water + Bluestone Blinker or whatever + Genie's Robe. 100% Anti-Water. Now let's fake it so that you DON'T have anti-water. You know that little sprite that pops up when you get hit by SG? The little icicle thingy... Use a Cold Resist Potion when you ALREADY have 100% anti-water. That way, when you get hit by SG or water attacks, the icicle pops up, but no damage. Of course, in WoE nobody can see damage and you can't get pushed around so Anti-Water is thoroughly faked.
Armor Combinations Guide
===================
Anyways, here are the armor combinations used against specific opponents.
Paladins:
Sacrifice Noobs - Deviling, Tao/GR
Sacrifice Noobs who knows how to GC - Deviling, Tao/Holy
GC Pallys who only nkow how to spam GC - Holy
Cool SC Pallys - GR, Deviling
Knight:
For most knights, now matter what kind, Brandish or BB - Deviling and Tao
Knights w/ Dwings - Tao, Garment of Warmth
SinX:
For most sinx's - Deviling and Tao
If you see them enchant poison - Deadly and Deviling
Sinx's with dwings - Deadly, Garment of Warmth
Clown/Stalker/Sniper:
Holy, Blue Stone HP of Water, Icarus/Bluestone Mid Headgear, Genie Garment
Creator:
All are AD a-holes: GR, Deviling
Wizard: Deadly, or VA, Garment of Warmth, Icarus/ Yellow Stone Mid Headgear, Yellow stone HP of wind
Champ:
Asura Hobos: GR, Deviling
Priest:
They ALL believe in god - Holy, Anti-Water
Sith/Jedi:
Tricky -
Wind: Garment of Warmth, Icarus/ Yellow Stone Mid Headgear, Yellow stone HP of wind
Water: Genie Garment, Icarus/ Blue Stone Mid Headgear, Bluestone HP of water
Fire: Screw the names - Anti-Fire
Earth: Anti Earth
For the most part, they use Holy or Dark: Deadly and Holy.
use injustice on your standard weapon, have 2-3 other weapons hotkeyed. those should be
-one weapon with an injustice
-one weapon with a phreeoni
-one weapon with two doppels
the two doppels is something you should ask a pro about, phree is for high dodge rate people, and injustice is for folks with a lot of hp.
![Spirit of discretion Mysiggybangmu5](https://2img.net/r/ihimizer/img232/4773/mysiggybangmu5.gif)